VR and AR Continue to Simmer at CES 2022
While VR and AR were on the boil at CES 2016, they are simmering down once again. Although there was some news of VR and AR headsets, they are still years away from being a mainstream reality. Apple may be the next big company to make a splash with a new product, and other companies are just stepping into the space. But for now, these technologies are just a buzzword.
Qualcomm and Microsoft are partnering
to create chips for AR headsets The chips will be available on the Qualcomm and Microsoft Mesh development platforms. The new chips are important for software development, and the partnerships could help push the industry in a new direction. Nvidia opened the Omniverse collection of tools for developers and designers this week. This is a big step for the industry and will only increase the speed at which VR and AR devices are made.
Qualcomm and Microsoft are collaborating
To make AR chips that will be used in the HoloLens headset. The chip will also work on the Snapdragon area platform and Microsoft Mesh platform. In addition to hardware, the collaboration will also help with software. Both companies are using the same Qualcomm chip in their HoloLens headset. Both companies will be releasing new tools and technologies to support the new technology.
The technology is making slow but steady progress
Qualcomm has announced a partnership with Microsoft to make chips for AR headsets, and both companies will support Qualcomm Spaces and Microsoft Mesh. These chips could be important on the software side. Meanwhile, Nvidia opened up its Omniverse collection of tools to developers. They hope to make a big splash at CES 2022. If you’re planning on using a VR headset soon, stay tuned!
Sony is also announcing its next-generation PlayStation 5 headset
which is similar to Google Glass. The headset will use holographic optical waveguide technology, which is a way of pushing the visuals into the lens and field of view. The company also promises touch-based controls. The future of gaming looks bright. With these new gadgets, Sony is making huge waves. They’ve already released the PS VR headset and controllers.
This year, Nvidia opened its Omniverse software collection
The Omniverse software collection allows creators to collaborate on building virtual worlds. It integrates design tools from several applications, including Unity. The Omniverse software was previously in beta, but is now publicly available. This is just the beginning of VR and AR. The technology will continue to develop at a rapid pace, and it will continue to evolve and be the centerpiece of the next decade.
Another company in the VR and AR space is TCL
Its Omniverse glasses are similar to Google Glass, but they’re a holographic optical waveguide headset that pushes the visuals onto the lens and into the field of view. While TCL hasn’t yet announced the final product, it is still announcing it at CES 2022. This could be a significant step forward for the industry.
Nvidia has opened its Omniverse platform
A virtual world development platform that integrates assets and design tools from multiple applications. The platform is expected to be public by the end of this year, and the company expects to unveil more products at CES 2022. It’s a good thing for a company to start in the virtual world space and to make money. Currently, many developers are focused on building games and apps for the VR space.
VR and AR are still far away from becoming mainstream
But there are plenty of signs of progress. While VR and AR remain on the backburner, holographic technology has been the key to the success of holographic AR headsets. While the market is still in its early stages, developers are aiming for commercialization at the end of 2022. The next step is to bring these technologies to the masses.